// music  yangzhou's 鸡腿

#include <weapon.h>

inherit HAMMER;
inherit F_FOOD;

void create()
{
    set_name("炸鸡腿", ({ "jitui", "tui","leg" }) );
    set_weight(350);
    if( clonep() )
        set_default_object(__FILE__);
    else {
        set("long", "一根啃得姬的炸鸡腿。\n");
        set("unit", "根");
        set("value", 80);
        set("food_remaining", 4);
        set("food_supply", 20);
        set("wield_msg", "$N抓起一根油腻腻的$n，握在手中当武器。\n");
        set("material", "bone");
    }
    init_hammer(1);
    setup();
}

int finish_eat()
{
    if( !query("weapon_prop") ) return 0;
    set_name("啃得精光的鸡腿骨头", ({ "bone" }) );
    set_weight(150);
    set("long", "一根啃得精光的鸡腿骨头。\n");
    return 1;
}
